Late last year we were approached by Skrillex’s record label, OWSLA, to direct and produce a video for his Dog Blood project. Dog Blood is Skrillex and Boys Noize and their single ‘Chella Ride’ is a high octane EDM track that needed something dirty and trippy.
We jumped at the chance of working with them and set out on a journey to create our most elaborate and detailed animation to date, mixing multiple techniques such as 3d, 2d, cel animation and live action footage to create a hybrid style that feels unique to the project. It was a rare chance to get the entire studio involved as well as a chance to collaborate with our sister company ilovedust on the design.
Directed and produced by Golden Wolf.
Creative director: Ingi Erlingsson
Art directors: Ewen Stenhouse, Oliver Munden
Producer: Ant Baena
Layouts / Storyboards: Jonathan Djob Nkondo
Design: Oliver Munden, Ben Beach, Ewen Stenhouse, Max Englehart, Stefan Falconer, Marie Ecarlat
2D Animation: Tim Whiting, Stefan Falconer, Max Englehart, Eliza Cioca, Phillip Engström
3D Animation: Henry Purrington, Tom Purrington, Alex Fernandez, Benjamin Tron, David Calvet
Compositing: Alex Fernandez, Stefan Falconer, Max Englehart
Art directed for OWSLA by P R I M A R Y
“My machines are not washing machines or cars. They have a human quality and they must change. They get nervous and must stop sometimes. If a machine stops, it doesn’t mean it’s broken. It’s just tired. The tragic or melancholic aspect of machines is very important to me. I don’t want them to run forever. It’s part of their life that they stop and faint.”
- Rebecca Horn, 1993
Rebecca Horn, High Moon, 1991
Rotary Glass Plates ( Precision Optics), 1969
Replica of kinetic sculpture created by Marcel Duchamp in 1920.
47 x 72 x 39 inches.
Five painted plastic plates turning on a metal axis and forming continuous circles when seen in motion from a distance of one meter. I made this version for a sculpture class, taught by artist Stephan von Huene, in response to a design problem dealing with spatial concepts. Chouinard Art Institue, Los Angeles, CA. 1969.
"The line between art and technology isn’t just being blurred, it’s being erased altogether. Painting and sketching from photographs and life, for example, is a technique that is now being mastered by robots. The latest, called eDavid, combines a camera, computer vision software, and a standard welding robot arm to skillfully recreate (in a variety of styles no less) any image you feed its software. It seems that even art, a cornerstone of human ingenuity since the dawn of man, isn’t safe from a robot takeover."
GoogleFaces: An independent searching agent hovering the world to spot all the faces that are hidden on earth.
“The way we perceive our environment is a complex procedure. By the help of our vision we are able to recognize friends within a huge crowd, approximate the speed of an oncoming car or simply admire a painting. One of human’s most characteristic features is our desire to detect patterns. We use this ability to penetrate into the detailed secrets of nature. However we also tend to use this ability to enrich our imagination. Hence we recognize meaningful shapes in clouds or detect a great bear upon astrological observations.”
“One of the key aspects of this project, is the autonomy of the face searching agent and the amount of data we are investigating. The source of our image data is halfway voluntary provided by Google Maps. Our agent flips through one satellite image after the other, in order to feed the face detection algorithm with landscape samples. The corresponding iteration algorithm steps sequentially along the latitude and longitude of our globe. Once the agent circumnavigated the world, it switches to the next zoom level and starts all over again.”
via Tim M.
the longest time to make a human portrait ever…
well done earth!
IBM creates world’s smallest movie using individual atoms
Anyone who’s tried their hand at stop animation will know it’s an incredibly time consuming and delicate job. But spare a thought for scientists at IBM Almaden in California who have produced the world’s smallest stop animation movie by using a scanning tunneling microscope to move individual atoms. Rather than competing with Aardman or Pixar for a slice of the international box office, the film is intended to make the public aware of new technology that could increase computer memories far beyond what is possible today.